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Map

Deep Six

Deep Six: a concrete compound with a war under it.

Overhead plan of Deep Six: cover, paths and both teams' start points
Deep Six from above. Blue and orange dots are the two teams' starts.
Size
58 × 42 m
Modes
Free for All, Team Deathmatch, Capture the Flag
Players
8 per match
Special
Two levels: stairwells, tunnels and blast doors that open on a timer.
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About Deep Six

Deep Six is a concrete compound with a second battle underground. Each side has two stairwells down to its own hub, and the hubs meet under the command block through a tunnel cut by two blast doors.

The doors grind open for eleven seconds every twenty-eight, with a klaxon to warn both sides. While they are shut, the middle is fought from above: the command block, its roof deck, a tunnel that surfaces in the middle lane and an open trench to the south.

Tips

  • Listen for the klaxon. The doors opening is the moment to push, or to hold.
  • The roof deck of the command block sees the middle lane. Take it when the doors are shut.
  • The trench is a safe way across the south side, but its ends are easy to watch.
  • Underground fights are close. Bring something fast.

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