Capture the Flag gives each team a flag at its own start box. Grab the enemy flag and carry it back to yours to score, but only while your own flag is home.
A dropped flag waits where it fell. A teammate's touch sends it home, and it goes back by itself after twenty seconds.
To win
First to three captures, or the most captures after seven minutes.
Tips for Capture the Flag
- Split the team: some attack, someone always defends.
- Escort your carrier. A flag carrier alone rarely makes it home.
- If they have your flag, chase the carrier first and the score second.
- Players
- 8 per match
- Match length
- 7 minutes
- To win
- First to 3 points
- Respawn
- after 4 s

Capture the Flag maps

Woodsball Forest
A woodsball forest with a two-level fort in the clearing.

Village
A crossroads village with houses, yards and a bell tower.

Frostbite
A snowfield between two snow forts, with a frozen pond.

Junkyard
A scrapyard with a crane swinging a car overhead.

Dustbowl
A desert highway at the end of the world.

Deep Six
A concrete compound with a war under it.

Last Stop
A city street at night over a sunken station.

Hollowmere
A haunted manor at midnight.

Galleria
A three-floor shopping mall round a skylit atrium.
Other modes
Free for All
Everyone for themselves. Most outs wins.
Team Deathmatch
Two teams, respawns on, team outs win.
Speedball
One life per round. The way tournaments play.
Scenario
A big map, tanks, boats, rockets and a paint blimp.
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