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Paintball glossary

The words paintball players use, explained simply. Most of them come from real fields, and all of them work in Paintballer.

Aim down sights
Bringing the marker up to your eye to aim. Shots get much tighter; you move a little slower.
Angle
A line from your bunker to where an opponent can appear. Holding an angle means aiming there and waiting.
Armory
In Paintballer, the screen where you choose your markers, throwables and upgrades.
Barrel tag
Tagging a player out by touching them with your barrel at close range, without shooting.
Break
The first seconds of a point, when everyone sprints off the start to their first bunker and shoots the lanes.
Bunker
Any piece of cover on the field. On a speedball field bunkers are inflatable and have names by their shape.
Cake
A low, round bunker shaped like a layer cake, good for leaning out on either side.
Can
A tall cylinder bunker. You can stand behind it and lean out left or right.
Chopped
A ball that breaks on your marker. In real paintball that counts as a hit.
Curve shot
A ball with spin that bends in the air. In Paintballer you curve shots by leaning while you fire.
Dorito
A small triangular bunker, named after the chip. A row of doritos usually lines one side of a speedball field.
Dorito side
The side of a speedball field with the doritos, opposite the snake side.
Elimination
Tagging a player out. Most modes count them to decide the winner.
Flag carrier
In Capture the Flag, the player holding the enemy flag. Escort them home.
Hopper
The container on top of a marker that holds the paintballs. When it runs dry, you reload.
Lane
A line players shoot across during the break to catch opponents running to their bunkers.
Lean
Tilting out of cover to show as little of yourself as possible. Q and E on a keyboard.
Loader
The part that feeds balls into the marker. A faster loader lets a semi-automatic marker shoot faster.
Lob
A high, arcing shot that drops in behind a bunker.
Marker
What paintball players call their paintball gun.
Mask
Face and eye protection, the one piece of gear you never take off on a real field. In the game, a look you can choose.
Maya
A tall pyramid-shaped bunker, often in the middle of a speedball field.
Out
Being hit. One hit and you're out, until you come back or until the next round.
Peek
Looking out of cover for a moment to find opponents. Never peek the same side twice in a row.
Pre-aim
Aiming at the spot where an opponent will appear before they appear, so you only have to pull the trigger.
Pump
A marker you pump by hand between shots, like the Slowhand. Slow, but very accurate.
Rate of fire
How many balls a marker can fire per second.
Semi-automatic
One ball per pull of the trigger, as fast as you can pull. The Bramble is semi-automatic.
Slide
Diving into a bunker at a run. In Paintballer, sprint and then crouch.
Snake
A long, low bunker that runs down one side of a speedball field. You crawl it to get close.
Snake side
The side of a speedball field with the snake, opposite the dorito side.
Snap shooting
Popping out of cover, firing a shot and going straight back in.
Speedball
Fast tournament paintball on a small, flat field of inflatable bunkers. One life per point.
Spray
In Paintballer, a picture you paint on a wall. In real paintball, firing a lot of balls without aiming.
Start box
Where your team waits before the horn. In Capture the Flag your flag lives there.
Temple
A tall bunker shaped like a step pyramid, with good cover to both sides.
The fifty
The centre line of a speedball field, fifty feet from each start. Bunkers on the fifty are the most fought over.
Trade
When you get an opponent out and their teammate gets you straight after. A good trade is still a win for your team.
Wiping
Wiping paint off after a hit to stay in. It is cheating on real fields, and impossible in Paintballer.
Woodsball
Paintball played in the woods, among trees, logs and forts, usually on bigger fields than speedball.

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